MEMORY
{
	RAM: start = $0800, size = $10000, define = yes, file = %O;	
}

SEGMENTS
{
	SETUP: load = RAM, start=$0800;
	RASTERCODE: load = RAM, start=$1000;

  	SCREEN0a: load = RAM, start=$abf8, define = yes;
	SCREEN1a: load = RAM, start=$aff8, define = yes;
	SCREEN2a: load = RAM, start=$b3f8, define = yes;
	SCREEN3a: load = RAM, start=$b7f8, define = yes;
	SPRITESa: load = RAM, start=$b9c0, define = yes;
	SCREEN0b: load = RAM, start=$c3f8, define = yes;
	TEXTURE1: load = RAM, start=$c400;
	TEXTURE2: load = RAM, start=$c500;
	TEXTURE3: load = RAM, start=$c600;
	SCREEN1b: load = RAM, start=$c7f8, define = yes;
	TEXTURE4: load = RAM, start=$c800;
	TEXTURE5: load = RAM, start=$c900;
	TEXTURE6: load = RAM, start=$ca00;
	SCREEN2b: load = RAM, start=$cbf8, define = yes;
	TEXTURE7: load = RAM, start=$cc00;
	TEXTURE8: load = RAM, start=$cd00;
	TEXTURE9: load = RAM, start=$ce00;
	SCREEN3b: load = RAM, start=$cff8, define = yes;
	SPRITESb: load = RAM, start=$e000, define = yes;
	TEXTURE10: load = RAM, start=$e700;
	FONT: load = RAM, align=256;
	MUSIC: load = RAM, start=$eb00;
	SCROLLTEXT: load = RAM;
}
